Post by Admin on Feb 14, 2016 4:38:02 GMT
NOTEABLE MONSTERS FOR GIANTS
ATTENTION: This information is not original content. It was sourced from Beathem.
Provides Glancing on the first skill, slow on the second, and an almost indefinite Atk/Def buff for the team on the 3rd. Very important monster on even late game GB10 teams.
Konomiya (Water Garuda)
Provides heal and cleanse all in one move. Great alternative for Veremos if you don’t have him, or can even be paired with him to make your run even more secure.
Bernard (Wind Griffon)
Belladonna (Light Inugami)
Ahman (Light Bearman)
Darion (Light Vagabond)
Talc (Water Battle Mammoth)
Megan (Water Mystic Witch)
Decamaron (Dark Salamander)
Priz (Light Elemental)
With his first skill applying DoTs, having him on revenge helps whittle down the boss faster, as well ashaving pretty high nuking capability on his own.
Acasis (Wind Sylphid)
Runes: Energy x3 (Spd%/Hp%/Hp%) or Swift/Focus (Spd/Hp%/Acc%)
A great shield AoE shield, decent leader skill, small heal and helps applying DoTs makes her a good addition to the team, though with Veremos, I have seen her having trouble making it onto teams.
Orochi (Wind Ninja)
Runes: Swift/Focus (Atk%/Crit R%/Acc% or Atk%)
With high enough accuracy and crit rate, he can take out 30% of the boss’ HP in one skill, as well as applying more DoTs with its’ first skill and reducing the atk bar of the boss with its’ 2nd, this is just a DPS machine, but can be nuked in the early levels if you are not careful with your team comp. Try to get him to 100% crit rate and 60+% accuracy.
Chasun (Wind Sky Dancer)
Runes: Violent or Swift/Endure (Spd%/Hp%/Hp%) or Energy/Endure(Hp%/Hp%/Hp%)
Though the only things she contributes to the run is glancing and healing, she is one of the, if not the best healer in the game and is worthy of note.
Lushen (Wind Joker)
Runes: Rage/Blade (Atk%/Crit D%/Atk%) or Despair/Focus (Spd/Atk%/Acc%)
Great DPS and CC to breeze through the early stages, though can be a little squishy in the boss stage.
Ryan (Water Neostone Fighter)
Runes: Swift/Blad e(Atk%/Crit R%/Atk%) or Violent/Blade (Atk%/Crit R%/Atk% or Acc%)
People may have him because of the HoH recently and he is worth noting. He puts out a lot of DoTs and provides a def break to aid other monsters in keeping the buff on the boss. The cooldowns are pretty low and has surprisingly high HP.
Emma (Water Neostone Agent)
Runes: Swift/Nemesis (Spd/Hp%/Hp%) or Violent/Nemesis (Spd/Hp%/Hp%)
Though needing to be max skilled in at least her 3rd skill, she can outshine belladeon. Provides a glancing, AoE def buff, heal AND shield makes your team pretty tanky.
Briand (Wind Death Knight)
Runes: Energy x2/Endure(Hp%/Hp%/Res%) or Endure x2/Energy (Hp%/Hp%/Hp%)
An atk debuff to help with suvivability and a revive in case something goes wrong means he just helps the run be more likely to succeed.
Chilling (Water Jack o’ Lantern)
Runes: Swift/Energy (Spd/Hp%/Atk%)
Can make sure the boss almost never has the atk buff, which is important, as well as giving a speed buff to the team can help speed up your giants run if it is too slow.
Shimitae (Wind Sylph)
Runes: Despair/Focus (Spd/Atk%/Acc%)
Glancing and a slow makes your runs a little faster and a little more safe.
Galleon (Water Pirate Captain)
Runes: Violent/Revenge (Spd/Atk%/Acc%) or Swift/Focus (Spd/Atk%/Acc%)
Galleon is a monster that is useful in many parts of the game, especially PvP, but can be really useful here as well. He makes it possible to just nuke your way through to the boss with his almost endless defense breaks. He can steal attack bar which is GREAT on the boss. His only downside is that it is almost a must that he be skilled up.
Arang (Wind Nine-Tailed Fox)
Runes: Vampire/Focus (Spd/Atk%/Atk%) or Rage/Blade (Atk%/Crit D%/Atk%)
She has a lot of damage output, really essential debuffs, self sustain, and her biggest selling point is that she is fusion, meaning you are pretty much guaranteed to be able to get her.
Hraesvelg (Wind Barbaric King)
Runes: Rage/Focus (Atk%/Crit D%/Atk%)
2 DoTs on 1st skill, a branding effect, and self sustain adds many beneficial thing to your run.
Mikene (Water Undine)
Runes: Energy x3 (Hp%/Hp%/Hp%) or Violent/Energy (Hp%/Crit R%/Hp%)
Has a decent revive and can freeze on the first skill if critted. What makes her great is the fact that she is fusable.
Lumirecia (Water Sylphid)
Runes: Swift/Focus (Spd/Hp%/Acc%) or Energy x3 (Hp%/Hp%/Hp%) or Violent/Energy (Hp%/Hp%/Hp%)
A full heal, DoTs, natural tankiness, and skill resets makes her good here, but also good in many other areas.
Mihael (Light Sylphid)
Runes: Swift/Focus (Spd/Hp%/Hp%) or Energy (Spd/Hp%/Hp%)
DoTs, skill resets, heal, and def buff make this a viable replacement for Shannon if you happen upon one.
Tyron (Water Sylph)
Runes: Despair/Focus (Spd/Atk%/Acc%)
Used in many places, Tyron helps put glancing hits on the boss, can single handedly CC the earlier rooms, and can do a decent amount of damage as well. Definitely one of the top tiered nat 4*s.
Delphoi (Wind Undine)
Runes: Violent/Endure (Hp%/Crit R%/Hp%) or Energy x3 (Hp%/Hp%/Hp%)
Having cleanse and Immunity in one move and a slow on her first makes her an integral part of many GB10 teams.
Veromos (Dark Ifrit)
Runes: Violent/Nemesis (Spd/Hp%/Hp%) or Swift/Nemesis (Spd/Hp%/Hp%) or Violent/Energy (Spd/Hp%/Hp%) or Swift/Energy (Spd/Hp%/Hp%)
One of the most infuencial monsters to ever be released. Pretty consistant DoTs and a pretty reliable AoE stun (when max skilled), an amazing leader skill (33% HP everywhere), along with removing a debuff from everyone EVERY turn, along with the base stats of a nat 5* make him an auto-inculde on most teams everywhere in the game.
Theomars (Water Ifrit)
Runes: Rage/Blade (Spd or Atk%/Crit D%/Atk%) or Violent or Swift/Blade (Spd/Crit D%/Atk%)
Great DPS and hard to get nuked down if you have multiple sources of heal on the team.
Akhamamir (Wind Ifrit)
Runes: Despair/Blade (Spd/Crit D%/Atk%) or Rage/Blade (Spd/Crit D%/Atk%)
Helps apply DoTs on the boss and great CC for the early waves.
Sigmarus (Water Phoenix)
Runes: Rage/Blade (Atk%/Crit D%/Atk%)
Great Leader Skill (44% in dungeons), AoE atk break makes survivability more likely, though don’t forget to put some substats into HP and DEF as it tends to be a bit squishy.
ATTENTION: This information is not original content. It was sourced from Beathem.
2/3* TIER MONSTERS
Shannon (Wind Pixie)
Runes: Swift/Focus (Spd/Hp%/Acc% or HP%) or Despair/Focus (Spd/Hp%/Acc% or HP%)
Provides Glancing on the first skill, slow on the second, and an almost indefinite Atk/Def buff for the team on the 3rd. Very important monster on even late game GB10 teams.
Konomiya (Water Garuda)
Runes: Swift/Energy (Spd/Hp%/Hp%) or Violent/Energy (Spd/Hp%/Hp%)
Provides heal and cleanse all in one move. Great alternative for Veremos if you don’t have him, or can even be paired with him to make your run even more secure.
Bernard (Wind Griffon)
Runes: Swift/Focus (Spd/Hp%/Acc% or HP%)
Speed buff and atk bar boost for the team, and atk/def break. Makes the run faster, but more importantly give the boss less turns.
Belladonna (Light Inugami)
Runes: Swift/Focus (Spd/Hp%/Acc%) or Violent/Focus (Spd/Hp%/Acc%)
One of the most versatile monsters in the game. This monster is easy to be overlooked by early game players, but the def break, buff removal and heal/atk bar boost all in one kit makes him usable in almost every part of the game.
Ahman (Light Bearman)
Runes: Energy x3 (Hp%/CritR%/HP%) Energy x2/Blade (Hp%/CritR%/Hp%) or Violent/Energy (Hp%/CritR%/HP%)
Although a monster that requires pretty good runes to be good, with a provoke to help with the first levels and a constant heal, it would be a great addition if you lack other healers. If you can get to 100% crit rate with just substats (which is ideal), replace the crit rate rune with an HP% rune.
Darion (Light Vagabond)
Runes: Energy x2/Focus (Hp%/Hp%/Acc%) or Violent/Revenge (Hp%/Hp%/Hp%)
With a def break, atk break, and damage reduction for the rest of the team, he can increase the survivability in both the early levels and the boss stage.
Talc (Water Battle Mammoth)
Runes: Energy x3 (Spd or Def%/Hp%/Hp%)
With high tankiness, a provoke, heal, def buff for the team, he will almost always be alive to help your run be secure.
Megan (Water Mystic Witch)
Runes: Swift/Focus (Spd/Hp%/Acc%)
Though not the best here because of receiving neutral damage and not being that tanky, she provides a def buff for the team and buff removal if you don’t have those, so she is definitely worth mentioning.
Decamaron (Dark Salamander)
Runes: Energy x2/Focus (Hp%/Hp%/Acc%) or Energy x3 (Hp%/Hp%/Hp%))
NOT worth 6*ing, but he provides atk debuff, DoTs, and decent damage against the boss.
Rakaja (Wind Yeti)
Runes: Energy x3 (Hp%/Hp%/Hp%)
NOT worth 6*ing, but if you are in desperate need of a healer, he also slows and helps stuns early wave monsters.
Priz (Light Elemental)
Runes: Blade x2/Energy (Hp%/Crit R%/Acc%)
Pretty good damage, DoTs on the first skill, and damage reduction makes him pretty viable.
Kro (Dark Inugami)
Runes: Revenge x3 (Hp%/Atk%/Acc%)
With his first skill applying DoTs, having him on revenge helps whittle down the boss faster, as well ashaving pretty high nuking capability on his own.
4* TIER MONSTERS
Acasis (Wind Sylphid)
Runes: Energy x3 (Spd%/Hp%/Hp%) or Swift/Focus (Spd/Hp%/Acc%)
A great shield AoE shield, decent leader skill, small heal and helps applying DoTs makes her a good addition to the team, though with Veremos, I have seen her having trouble making it onto teams.
Orochi (Wind Ninja)
Runes: Swift/Focus (Atk%/Crit R%/Acc% or Atk%)
With high enough accuracy and crit rate, he can take out 30% of the boss’ HP in one skill, as well as applying more DoTs with its’ first skill and reducing the atk bar of the boss with its’ 2nd, this is just a DPS machine, but can be nuked in the early levels if you are not careful with your team comp. Try to get him to 100% crit rate and 60+% accuracy.
Chasun (Wind Sky Dancer)
Runes: Violent or Swift/Endure (Spd%/Hp%/Hp%) or Energy/Endure(Hp%/Hp%/Hp%)
Though the only things she contributes to the run is glancing and healing, she is one of the, if not the best healer in the game and is worthy of note.
Lushen (Wind Joker)
Runes: Rage/Blade (Atk%/Crit D%/Atk%) or Despair/Focus (Spd/Atk%/Acc%)
Great DPS and CC to breeze through the early stages, though can be a little squishy in the boss stage.
Ryan (Water Neostone Fighter)
Runes: Swift/Blad e(Atk%/Crit R%/Atk%) or Violent/Blade (Atk%/Crit R%/Atk% or Acc%)
People may have him because of the HoH recently and he is worth noting. He puts out a lot of DoTs and provides a def break to aid other monsters in keeping the buff on the boss. The cooldowns are pretty low and has surprisingly high HP.
Emma (Water Neostone Agent)
Runes: Swift/Nemesis (Spd/Hp%/Hp%) or Violent/Nemesis (Spd/Hp%/Hp%)
Though needing to be max skilled in at least her 3rd skill, she can outshine belladeon. Provides a glancing, AoE def buff, heal AND shield makes your team pretty tanky.
Briand (Wind Death Knight)
Runes: Energy x2/Endure(Hp%/Hp%/Res%) or Endure x2/Energy (Hp%/Hp%/Hp%)
An atk debuff to help with suvivability and a revive in case something goes wrong means he just helps the run be more likely to succeed.
Chilling (Water Jack o’ Lantern)
Runes: Swift/Energy (Spd/Hp%/Atk%)
Can make sure the boss almost never has the atk buff, which is important, as well as giving a speed buff to the team can help speed up your giants run if it is too slow.
Shimitae (Wind Sylph)
Runes: Despair/Focus (Spd/Atk%/Acc%)
Glancing and a slow makes your runs a little faster and a little more safe.
Galleon (Water Pirate Captain)
Runes: Violent/Revenge (Spd/Atk%/Acc%) or Swift/Focus (Spd/Atk%/Acc%)
Galleon is a monster that is useful in many parts of the game, especially PvP, but can be really useful here as well. He makes it possible to just nuke your way through to the boss with his almost endless defense breaks. He can steal attack bar which is GREAT on the boss. His only downside is that it is almost a must that he be skilled up.
Arang (Wind Nine-Tailed Fox)
Runes: Vampire/Focus (Spd/Atk%/Atk%) or Rage/Blade (Atk%/Crit D%/Atk%)
She has a lot of damage output, really essential debuffs, self sustain, and her biggest selling point is that she is fusion, meaning you are pretty much guaranteed to be able to get her.
Hraesvelg (Wind Barbaric King)
Runes: Rage/Focus (Atk%/Crit D%/Atk%)
2 DoTs on 1st skill, a branding effect, and self sustain adds many beneficial thing to your run.
Mikene (Water Undine)
Runes: Energy x3 (Hp%/Hp%/Hp%) or Violent/Energy (Hp%/Crit R%/Hp%)
Has a decent revive and can freeze on the first skill if critted. What makes her great is the fact that she is fusable.
Lumirecia (Water Sylphid)
Runes: Swift/Focus (Spd/Hp%/Acc%) or Energy x3 (Hp%/Hp%/Hp%) or Violent/Energy (Hp%/Hp%/Hp%)
A full heal, DoTs, natural tankiness, and skill resets makes her good here, but also good in many other areas.
Mihael (Light Sylphid)
Runes: Swift/Focus (Spd/Hp%/Hp%) or Energy (Spd/Hp%/Hp%)
DoTs, skill resets, heal, and def buff make this a viable replacement for Shannon if you happen upon one.
Tyron (Water Sylph)
Runes: Despair/Focus (Spd/Atk%/Acc%)
Used in many places, Tyron helps put glancing hits on the boss, can single handedly CC the earlier rooms, and can do a decent amount of damage as well. Definitely one of the top tiered nat 4*s.
Delphoi (Wind Undine)
Runes: Violent/Endure (Hp%/Crit R%/Hp%) or Energy x3 (Hp%/Hp%/Hp%)
Having cleanse and Immunity in one move and a slow on her first makes her an integral part of many GB10 teams.
5* TIER MONSTERS
Veromos (Dark Ifrit)
Runes: Violent/Nemesis (Spd/Hp%/Hp%) or Swift/Nemesis (Spd/Hp%/Hp%) or Violent/Energy (Spd/Hp%/Hp%) or Swift/Energy (Spd/Hp%/Hp%)
One of the most infuencial monsters to ever be released. Pretty consistant DoTs and a pretty reliable AoE stun (when max skilled), an amazing leader skill (33% HP everywhere), along with removing a debuff from everyone EVERY turn, along with the base stats of a nat 5* make him an auto-inculde on most teams everywhere in the game.
Theomars (Water Ifrit)
Runes: Rage/Blade (Spd or Atk%/Crit D%/Atk%) or Violent or Swift/Blade (Spd/Crit D%/Atk%)
Great DPS and hard to get nuked down if you have multiple sources of heal on the team.
Akhamamir (Wind Ifrit)
Runes: Despair/Blade (Spd/Crit D%/Atk%) or Rage/Blade (Spd/Crit D%/Atk%)
Helps apply DoTs on the boss and great CC for the early waves.
Sigmarus (Water Phoenix)
Runes: Rage/Blade (Atk%/Crit D%/Atk%)
Great Leader Skill (44% in dungeons), AoE atk break makes survivability more likely, though don’t forget to put some substats into HP and DEF as it tends to be a bit squishy.